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Welcome to the anti-sales-pitch for Dragon Factory!  See also the Online Manual's Bug Report for any known problems between Dragon Factory and Poser.

The following is a detailed list of flaws that Robin and I have found in Dragon Factory.

Ooops!  The following body parts have the wrong texture templates: Front Leg 1, all Hind Legs, Wing 5.  Click here to download the correct templates (Zip file). Sorry!


HEADS:

Crocodile Head
  There is a visible seam in the mouth membrane; it poses and renders well under most circumstances.  On the left side, there is a strange blemish that appears in rendering.

This is a rendering of the left side.

Workaround: New!  I can't begin to explain what this is, still (it seems to be the back face of the inside polygon, that insists on having a psychadelic colour shape on it, no matter what you do...) BUT, I have figured out how to fix it.  Go inside the mouth and use the Grouping tool to create a new 'fix' group.  Select the two inside polygons at the top of the jaw piece that are one triangle away from the inner end.  Assign them a new material and make them transparent.

   I have a fix for this prepared, but not in distributable form yet.

Gaps will appear in the membrane when certain morphs are used: for example, if you make the Head or Jaw smile/frown independently:  

This is a rendering of the left side.
The Jaw has the Smile and Frown morphs set to greater than zero.

 

Workaround: Use the Full Body Morphs to make the Croc smile and frown.

This is a rendering of the left side.
Full Body Morphs were used to set the Smile and Frown morphs greater than zero.


The Full Body Morph Lp-Smile-R only affects the lower lip.

Workaround: Delete the current FBM "Lp-Smile-R." (Use the Hierarchy editor with 'show all parameters' checked.)
Set all morphs to zero, except the Head and Jaw Lp-Smile-R -- set those to one.
Select Figure: Create Full Body Morph for a new Lp-Smile-R FBM.
(Note: there is no way to re-order the morphs unless you edit the CR2 in another application.)

Re-save the figure. (Make sure the CR2 is not write-protected.)

Click here to get the fixed CR2 in zip format.
(There is no Mac Conversion, you can use MacConverter.)

   

Reptile Head
The left eyelids still fail to work properly on the Reptile heads (both Hi and Lo res versions), despite the fact they are set up the same as all the other eyelids on all the other heads.  The right eyelids work fine.

This is a screenshot of the eyelid in two positions (it isn't actually the reptile head, but the eyelid effect is the same).

Workaround: None; just post-production retouching.  (Make sure you get his good side? ::sigh::) I'll be investigating this head, and if I can figure out what is wrong and fix it, I'll post a new file for it.

Snake Head
When using the smile morphs on either the upper or lower lips alone, a hole appears.

This is a rendering with the Jaw frown set to greater than zero.

 

 

 

Workaround:  Use the Full Body Morphs for Smiling/Frowning on the Snake head.

This is a rendering with the FBM frown set to greater than zero.


The Jaw morph Mz-SpkFrnt makes very odd looking spikes on the sides of the jaw.

This is a rendering with the Jaw Mz-SpkFrnt morph set to 1.

Workaround: None, though you might try straightening them with magnets.   

New!  Get the new, improved morph here!
The spikes are much cleaner and straighter. This is a Morph Squished OBJ file for you to apply to the Snake heads.

Spoonbill Head
   There is a problem with the Throat Puff morph.  The inner skin pokes out of the outer skin as the morph is turned higher.  This is hard to see from certain angles, as the facets are edge-on.

This is a screen capture, with the FBM Throat Puff turned up to 2.

Workaround: Don't turn the Throat Puff morph up greater than 1. (Or use a Magnet to squeeze it back inside -- you will need to create a group made of the innerskin material and set the Mag Zone to affect only that group.)

Square Head
The Head morph LP-Snr2-S only affects the left side, activating the Snr2 and SnrF.

Workaround:  Delete the Lp-Snr2-S morph from the Head.  (Use the Hierarchy editor with 'show all parameters' checked.)

Set all morphs to zero, except the Head's Lp-Snr2-L and Lp-Snr2-R -- set those to 1.
Select Object: Spawn Morph Target to create the proper Lp-Snr2-S morph.
(Note: there is no way to re-order the morphs unless you edit the CR2 in another application.)

Re-save the figure. (Make sure the CR2 is not write-protected.)

Click here to get the fixed CR2 in zip format.
(There is no Mac Conversion, you can use MacConverter.)


BODIES:

Front Legs 1
The seams at the wrists are noticeable, although they do not split when posing

This is a render of the left hand (background) and a screen capture of the left hand in a bent position (foreground).

The smoothing morph tends to split seams at the wrist and inner elbow when used at higher settings.

This is a render of the right inner elbow, with the Fully Body Morph "Smooth" set to 1.


PROPS:

Rhino Horn
Horse Ear
Flat Tongue

These all have the Default Ground Texture applied to them.

Workaround: get rid of that when you work with the materials.  You can re-save them, but be careful of the parenting.  The horse ears PP2 has to be edited to get both in one file and parented to the head.
You can also edit the PP2 file and replace the offending material with NO_MAP.

 Click here to download the 3 new PP2 files in zip format.
(There is no Mac Conversion done, you can use MacConverter.)

Dragon Ears

The morph BendFrontBack turns the right ear inside out.

This is a screen capture of the Dragon Ears with the BendFrontBack morphs set to -1.

Workaround: It appears the right ear got the left ear's morph for this one.

Click here to get the fixed PP2 in zip format.
(There is no Mac Conversion done, you can use MacConverter.)

Oriflamme 3

There are two morphs, labeled bendLeft and RealBendLeft. The first one doesn't do anything, and the second bends the flame left.

Workaround:  You can delete the BendLeft morph (Use the Hierarchy editor with 'show all parameters' checked)  and rename the RealBendLeft. (Double click the morph's parameter dial.)  Or edit the PP2 channels by hand, if you prefer.

Re-save the prop. (Make sure the PP2 is not write-protected.)

Click here to get the fixed PP2 in zip format.
(There is no Mac Conversion done, you can use MacConverter.)

Not all the props have all their morphs set up with limits. Workaround: This is rather standard for a lot of models, but it drives me crazy.  Be careful how fast you twirl the morph dials, and/or set your own limits and resave the props.


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